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Friday, 12 July 2013

Ten Thousand Coins - Final Production Log

City Gate (For Ashandria and Goldmouth) Day
City Gate (For Ashandria and Goldmouth) Night


Village (For Oldlyn and Snakefang) Day
Village (For Oldlyn and Snakefang) Day


  • Drew up the final room backgrounds for all the locations in game. Had to make do by reusing backgrounds to complete under time constrants.
  • Drew up poster and marketing material.
  • Finished production logs and final game.

Thursday, 11 July 2013

Ten Thousand Coins - Production Log Update

Game Over Screen

  • Implemented the actual 10,000 coin quest. The controller checks on days 10, 20, 30 and 40 to see if the required payment has been paid to sister NPC. If so, the game continues and a new goal is added if it is not already day 40. If not, the game ends.
  • Added the death screen. When hitpoints drops to 0, the player is brought to the death screen, and the game ends.
  •  Save feature. The game saves whenever the player sleeps at an Inn.
  • Inn – restores full hitpoints for 1 hours and a coin price.
  • Created the other locations of the game world, namely Howling Woods, Snakefang, Charring Goldmines and Goldmouth. Copied and adjusted the room controllers, and also copied and adjusted the NPCs in each location. Took a long time.
  • Fixed the day and night cycle, now working properly with the backgrounds changing.
  • Starvation now reduces HP based on the player’s Strength stat.
  • Added damage to show up on the enemies.
  • Drew attack animations for player and enemies. Added suitable sounds from freesound.org.
  • Some game balancing, difficult to do now as there is not a lot of time left.
Death Screen

Wednesday, 10 July 2013

Ten Thousand Coins - Production Log Update




  • Completed all the new buttons for the game.
  • Finished all the game sprites for all characters.
Blacksmith NPC
Hunter NPC
Grocer NPC
Sister NPC
Random NPC

Enemies









Tuesday, 9 July 2013

Ten Thousand Coins - Production Log Update



  • Added scavenging bonus, meaning the further the player is from a town, the better the chance at scavenging items. This was added to prevent players camping just outside of town and getting good loot.
  • Added Charisma dialog options. Certain NPC dialogs won’t activate without the required Charisma stat. Some Charisma dialogs have special sale deals, meaning the player can sell a cheap item to a certain NPC for many times its value in coins

Sunday, 7 July 2013

Ten Thousand Coins - Production Log Update



Drew my own pixel art for all the inventory items, and populated the inventory list with a total of 50 different items in game. Adjusted all the scripts that have to do with adding and removing items.