The first modelling assignment of my 2nd year in Media Design School.
5 artists (including myself) banded together for this task (as required), which was to produce modular pieces for a modular environment, similar to the previous post.
Out theme was Western Sci-Fi, and we chose to model a mine, complete with rail tracks and support beams. Our art style was stylized, cartoon-ish, drawing inspiration from games such as the Orcs Must Die series and WildStar.
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Concept of room pieces. |
Eventually we chose which pieces we wanted to do. I chose the mine rail tracks.
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Mine track concept. |
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Model - work in progress. |
Renders and screenshots of the completed straight rail pieces below:
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Orthographic top view. |
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Orthographic side view. |
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XNormal render 1. |
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XNormal render 2. |
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After adding some rust and aging effects with dDo for the first time. |
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Diffuse Map - I intended to add the curved rail piece and pipe pieces as well, however I did not manage to finish it on time and left them out in the end, thus the poor utilization of texture space. |
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Specular Map. |
This was the first time I've learned how to make a Specular map correctly, and also the first time I've used an Ambient Occlusion Map.
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Ambient Occlusion Map. Never made one before, and this first one was rushed, so I think it turned out very poorly. |
Baking my normal map was troubling. I ran into problems using XNormal, and ended up resorting to using the old Maya transfer maps option. I baked a higher model piece, though the differences are subtle.
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Normal Map. Baked from high poly in Maya. |